Darrell J. Pursiful

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Design Notes: Magic in Saynim 2

In the realm of Saynim, magic is an intrinsic part of every individual. As noted previously, I’m imagining Saynim as inhabited by creatures the Renaissance physician and alchemist Paracelsus described as elementals: gnomes, sylphs, salamanders, and undines. But here I diverge from Paracelsus in three particulars.

First, Saynim is a realm where all of these beings coexist in the same medium. We can imagine a “fire world,” a “water world,” and so forth, but Saynim is where all of these elements (Paracelsus most often calls them “chaoses”) blend together.

Second, the four “classical” elements of earth, air, fire, and water are only the beginning of the options available. Far Eastern alchemy has a five-element scheme. It shares earth, fire, and water with the Western system but replaces air with wood and adds metal. Drawing from Norse cosmology, I further propose ice as an important “element” in contrast to fire, with enough distinctiveness to set it apart from water. Finally, lightning, somewhere between fire and air, completes the picture, though it is very rare.

Third, though every individual in Saynim is connected to an elemental chaos on a deep, personal level, not every individual is magically accomplished. For most, the connection with one’s chaos is much subtler. It influences one’s temperament and outlook on life, but it doesn’t result in reality-ripping powers. Think of it as something like a spiritual path or religion, but one that is at least partly hard-wired into one’s essence. Connection to a given chaos will lead you to value certain things, behave in certain ways, or make certain moral choices. It will suggest that certain ways of disposing of the dead are more appropriate than others (earth/burial, fire/cremation, etc.).

Both Western and Eastern alchemy associated various psychological temperaments with each element. For example, air is associated with intellect but is also flighty and aloof; earth is “grounded” but prone to melancholy, etc.

And these associations give me my first insight into how magic works in Saynim: the cost of using magic is tied to the psychological influence of one’s elemental chaos. In simplest terms, use too much magic, and you lose a bit of free will as your elemental chaos takes over. Usually, this loss is temporary, but there is always the possibility that someone will try too much and effectively lose themself in their element.

What this means is that using magic plunges the practitioner ever deeper into the elemental chaos from which it springs. A skilled magician can do incredible feats, but may be forever changed by the effort. As you might imagine, this trade-off enters into the picture whenever Rune, my protagonist, edges up to the abyss as he uses magic to overcome his adversaries.

Sunday Inspiration: Returning to Yourself

“Finding yourself” is not really how it works. You aren’t a ten-dollar bill in last winter’s coat pocket. You are also not lost. Your true self is right there, buried under cultural conditioning, other people’s opinions, and inaccurate conclusions you drew as a kid that became your beliefs about who you are. “Finding yourself” is actually returning to yourself. An unlearning, an excavation, a remembering who you were before the world got its hands on you.
—Emily McDowell

Design Notes: Magic in Saynim 1

Shadow of the King began with two ideas, one about plot and the other about worldbuilding.

The idea about plot was to turn the trope of the mundane person who discovers they’re actually supernatural (a wizard, a demigod, etc.) and is whisked into a magical world on its head. What if the hero grew up in a magical world and then got whisked off to Main Street USA?

The idea about worldbuilding was to let Paracelsus and other Renaissance and early modern thinkers inspire as much as possible about who lives in the aforementioned magical world and about how magic works in the first place.

In short, Saynim—my name for this world—would reflect Paracelsus’s speculations about gnomes, sylphs, undines, and salamanders, creatures strongly associated with the classical elements.

In Occult Philosophy, Paracelsus states:

The Elementals are not spirits, because they have flesh, blood and bones; they live and propagate offspring; they eat and talk, act and sleep, etc., and consequently they cannot be properly called “spirits.” They are beings occupying a place between men and spirits, resembling men and spirits, resembling men and women in their organization and form, and resembling spirits in the rapidity of their locomotion.

These aren’t “elementals” the way such creatures are usually described, beings made of earth or air or what have you. They are beings of flesh and blood and bone. They eat and sleep. They have children. They are not spirits, but they’re not entirely human, either. What sets them apart is that they are deeply connected to one of the classical elements.

In the next few weeks, I’m going to share a little about how I envisioned these Saynim folk and how their unique existence shapes their culture, their outlook, and especially their magic.

I hope you’ll join me, and I hope you’ll share this post with others who might enjoy it.

Sunday Inspiration: Be That One

Be that one. That one who forgives when deep offense has been committed. That one who loves when no one else does. That one who gives kindness to those who are mean. Be that one who looks past the insult, instead seeing the pain that motivated it. That one who shines light upon those who sit in utter darkness. Because the impact of being that one runs far and wide. It brings healing to the wounded, joy to the sad, and hope to those in despair. Be that one.
—Sheri Eckert

Sunday Inspiration: The Measure of Love

The measure of love is to love without measuring.
—Saint Augustine

Yes, You Have Plenty of Books…

But you don’t have this book! I was privileged to be a critique partner of Steve, and I found this to be a delightful, wholesome story. Maybe it’s something you’d like either for yourself or for a younger reader in your life. Order Piercing the Veil in the format of your choice.

Fell Beasts and Fair

Fell Beasts and Fair is an anthology of noblebright fantasy short stories from Spring Song Press. Here’s the blurb:

In this exciting collection of noblebright fantasy, fresh new fantasy voices and award-winning authors explore grief and hope, sacrifice and heroism. Rediscover the best aspect of classic fantasy – the noblebright ideals that made heroes heroic, even when the world grew dark around them.

Thieves, dragons, nightmares, fairy warriors, pookas, enchanted bear-men, and other magical creatures will delight you in these unique tales of possibility, courage, and hope.

This anthology features stories from:

Leslie J. Anderson, C.A. Barrett, Terri Bruce, Aaron DaMommio, M.C. Dwyer, Anthony Eichenlaub, Francesca Forrest, Chloe Garner, W.R. Gingell, Lora Gray, Kelly A. Harmon, Tom Howard, Rollin Jewett, Tom Jolly, Samuel Marzioli, Amanda Nargi, Aimee Ogden, Beth Powers, Darrell J. Pursiful, Charles D. Shell, April Steenburgh, Alena Sullivan, and Troy Tang.

Edited by Robert McCowen and C. J. Brightley.

I’m honored to have been chosen as a contributor. My story, “The Pooka’s Day,” describes how Danny and Claudia from my Into the Wonder series first met. You don’t need to know anything about Into the Wonder to follow the plot, though.

Honestly, every story is a winner. You probably know that isn’t always the case with an anthology! Thanks to C. J. Brightley (gotta love that name!) for seeing fit to include my little contribution.

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Oathbreaker

Book 5: Oathbreaker

Words have power. Just ask Taylor Smart.

Her people can shape reality to their whim with a word. But this power comes at a price: a broken oath can tear the Wonder apart. And the Wonder tends to fight back.

Two and a half years ago, Taylor promised a favor to spare her friend Jill from the wrath of Mara Hellebore, the Chief Matron of the Winter Court. But now the brooding noblewoman of the daoine sídhe has returned to call in her debt, and the price she asks is more than Taylor is willing to pay.

In this heart-pounding conclusion to the Into The Wonder series, Taylor becomes an unwilling accomplice in Mara’s twisted plan. Accompanied by a band of supernatural mercenaries, Taylor has no choice but to obey…for now. Still, she’s keeping her eyes open for the chance to put her own plans in play and be rid of the House of Hellebore once and for all.

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The River of Night

tron_cover_final_smWhen hostile ogres, goblins, and other faery beings start turning up at school, Taylor Smart is compelled to investigate. Why has somebody painted a target on her back this time? And why are they trying to drive a wedge between her and her friends in the Wonder?

Answers aren’t always easy to come by, especially when Taylor is thrown through a portal to a part of the Wonder that’s infested with monsters, the worst of which walk on two feet.

The River of Night has a way of testing the heroes who travel it. This is doubly true when someone behind the scenes is pulling strings for their own hidden purposes. One thing is sure: Taylor and her friends have once more been drawn into a deadly game of supernatural politics and intrigue.

And the Fair Folk don’t play fair.

Oak, Ash, and Thorn

OAT_coverBook 3: Oak, Ash, and Thorn

Who is Taylor Smart?

A smart-alecky eighth-grader at Bulloch Middle School? Check. A girl with barely-tapped supernatural powers inherited from parents she barely knew? Check. But truly answering that question—Who is Taylor Smart?—had only become more complicated once Taylor learned the secret of her own magical identity.

Now that the faery realm has heard Taylor’s story, people are taking notice—and not all of them are pleased. Will she be a symbol of resistance to rally around? A dangerous variable that must be controlled? A threat to be eliminated?

When competing factions of the Wonder come to the brink of war, Taylor finds herself in the middle, and everyone has the same questions, including Taylor herself: Who is Taylor Smart? What will she do? Will she even survive?

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