Darrell J. Pursiful

Sunday Inspiration: Kindness

Be kinder than necessary because everyone is fighting their war or battle and suffering losses.
—Saint Luke of Simferopol

Sunday Inspiration: Empathy

The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another’s world.
—Plato

Some North American Fate Monsters

Professor Dungeon Master of the Dungeon Craft YouTube channel has suggested that July be Independent TTRPG Month. “Independent” is loosely defined as “not the extremely popular game currently published by Hasbro.”

To celebrate, I thought I’d share a few monsters that get screen time (or at least a mention) in Shadow of the King and its sequel, Dead of Night (both in production), statted out for Fate Accelerated Edition. Feel free to steal, adapt, etc. for your gaming needs.

Note: “Threat Level” is a rough quantification of how challenging a creature is. Use it as a modifier for to-hit or defend rolls, etc., as you see fit.

BLEMMYE [Threat Level: Superb (+5)]

Aspects: Headless Giant; Limited Peripheral Vision; It Just Looks Wrong; Fiercely Territorial

Armor-2 (tough hide) Weapon-2 (fists) or 3 (club)
Stress ☐☐☐☐☐ + mild consequence

Stunts:

Crushing Blow. If you fail on your combat roll, the blemmye inflicts WR+1 stress and places a situational aspect such as Staggered, Knocked Silly, etc. on your character.

Terrifying. When it first appears in a scene, a threatening blemmye places the aspect Terrified on everyone in its zone. PCs and named NPCs defend with Clever.

In the Ho-Chunk language, these creatures are called Chearppeshaux but most refer to them by their classical name. Blemmyes mainly inhabit the prairie plains west of the Mother of Rivers, though they can be found as well in the desert Southwest. They stand eight feet tall, with broad shoulders and coarse fur. They have long, powerful arms and move with a stooped, knuckle-walking gait.

The blemmye’s most distinctive feature, however, is a flattened head set deep in the thorax so that its shoulders come up to the ears. This gives the appearance of a “headless” monster with wide-set eyes and a mouth where the collarbone ought to be. Though brutish in appearance, blemmyes have near-human intelligence.

Blemmyes are also a kind of game piece in king’s table, associated with the “southern” side of the board.

SHUCK HOUND [Threat Level: Great (+4)]

Aspects: Massive Bone-Crushing Dog; Hypercarnivorous Diet; Tough and Scrappy

Armor-1 (tough hide) Weapon-3 (bite)
Stress ☐☐☐☐ + mild consequence

Stunt:

Latch On. If a shuck hound gets a boost in combat, it places the aspect Latched On to its target. It clamps down on its target and inflicts another 2 stress every exchange until removed.

Shuck hounds are large borophagine dogs with powerful jaws anchored to powerful neck and shoulder muscles, a short face, and a domed forehead. Among the Ioway people, they are called shunka warakin, literally “carries off dogs.” They usually have black or red fur. They can be domesticated, however, and are sometimes used as guard dogs, pack animals, and even mounts for small folk.

If there’s interest, I’ve got plenty more monsters to share. Enjoy!

Sunday Inspiration: A Drop in the Ocean

We ourselves feel that what we are doing is just a drop in the ocean. But the ocean would be less because of that missing drop.
—Mother Teresa

Sunday Inspiration: Small Steps

Evil walks in small steps. If it were to come all at once, we would not be deceived.
—Saint Paisios of Mount Athos

Sunday Inspiration: Why

The two most important days in your life are the day you are born and the day you find out why.
—Mark Twain

Sunday Inspiration: Love Your Neighbor

Remember to love your neighbor as you love yourself. And if you hate yourself, then please—just leave your neighbor alone.
—Jon Stewart

Sunday Inspiration: Success

To know even one life has breathed easier because you have lived—that is to have succeeded.
—Ralph Waldo Emerson

Sunday Inspiration: Stories

My cousin Helen…was in the Warsaw ghetto during World War II. She and a bunch of girls in the ghetto had to do sewing each day. And if you were found with a book, it was an automatic death penalty. She had gotten hold of a copy of ‘Gone with the Wind,’ and she would take three or four hours out of her sleeping time each night to read. And then, during the hour or so when they were sewing the next day, she would tell them all the story. These girls were risking certain death for a story. And when she told me that story herself, it actually made what I do feel more important. Because giving people stories is not a luxury. It’s actually one of the things that you live and die for.
—Neil Gaiman

Sunday Inspiration: Differences

He who is different from me does not impoverish me—he enriches me.
—Antoine de Saint-Exupéry

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